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Raijin Stun Rifle - UE4

This is a redesign of the Tikhar air rifle from Metro Exodus based on the concept by Ilya Tolmachev, incorporating a melee stun gun attachment. https://www.artstation.com/artwork/L2mlnv

My redesign is called the Raijin Rifle (named after the Shinto god of thunder), incorporating a melee stun gun attachment as well as an automated air pressurizer. My goal was to make a weapon that was high tech yet still had the feeling of being welded together from scrap, complete with damage from past battles.

The gun was modeled in Maya/ZBrush, rigged and animated in Blender, and brought into Unreal Engine. The environment was created using a collection of modular parts I created for a previous environment project.

First person animation test in Unreal Engine, attempting to demonstrate the look and functionality of the model in a AAA quality game. Rigging and animation were done in Blender, and the environment was created by reusing assets from a previous project.

Base model modeled in Maya.

Base model modeled in Maya.

Material created in Substance Painter using a high poly ZBrush sculpt

Material created in Substance Painter using a high poly ZBrush sculpt

Concept design I photobashed together based on Ilya Tolmachev's concept for the Tikhar rifle in Metro Exodus

Concept design I photobashed together based on Ilya Tolmachev's concept for the Tikhar rifle in Metro Exodus