"Do not go alone into the forest.
Behind its alluring beauty lies something ancient and sinister."
For this personal project I created all the foliage and the statue in Blender/ZBrush/Speedtree, using my own photos alongside Substance Designer to create the plant texture atlases. All lighting, level art, and cinematics were done in Unreal Engine 4.
The rocks and broken tree stump are Quixel Megascans assets. I also created the landscape shader using Megascans textures.