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Pot of Greed

With the recent passing of Kazuki Takahashi, creator of Yu-Gi-Oh, I wanted to create a tribute piece to one of my favorite iconic card designs. I sculpted Pot of Greed in ZBrush and did uvs and retopology in Maya with texturing in Substance Painter. The animations were done in Blender. I tried to keep the surfacing somewhat simple to match the original art style while adding some more detail and specular variation. The final polycount is 10k which works well for the close distance to the camera while still being optimized for real-time rendering in Eevee.