While at Tangent Animation, I had the pleasure of working on Netflix's Maya and the Three as a Surfacing Artist for around 2 years from April 2019 to late spring 2021. I mostly worked on environments but I also surfaced several props as well as look dev and shader development for various magical items. The entire show was modeled using Blender and rendered in Blender Cycles. We also used Substance Painter and Substance Designer.